A Reason for the Season, SpeedHack 2009
by CactusHugger

A.cc Name: CactusHugger

Website: [none]

Quick note: I ran out of time this weekend, so this is not a winner, in case
you want to save some time. Learned a few things though, so it wasn't a waste
of time.
Additional note: The author obviously does not want you to try to cut your
grass by lighting it on fire. It would not work quite as well as it does in
this game.

 Tools and Libraries Used
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 Compiler/IDE: gcc 4.3.2; g++ 4.3.2 (IDE: vim/gvim)

 Platform: Linux, probably Windows too.

 Language: C; C++

 Other libraries used:

   * libpng: http://www.libpng.org/pub/png/libpng.html


 Notes on Compiling
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Run `make`.


 SpeedHack Rules
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About this part... I ran out of time. :-) There is no zooming (I planned to
have the whole map zoom, but that didn't happen) nor is there a post-mortem.
The environment is dynamic - the size of a block is random, and the house
placement is dynamic. This is also still a work in progress.
The 'fantastically mundane' rule is really what I went for... you're cutting
grass. There was unlockable content planned - raking leaves and shovelling
snow. (I was a little short on ideas for spring...). As an accomplished
pyrotechnic, you naturally start fires to accomplish these tasks. (That's the
'fantastic' part.) The winter/fall that never were were the unlockable
content.

 About the Game
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???

 How to Play
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Movement: arrow keys.

